Friday, January 24, 2020

Essay example --

Maximiliano Rubà ­n y Mauricia la Dura son para mi los dos personajes mà ¡s dinà ¡micos y fascinantes de toda la novela Fortunata y Jacinta. He elegido escribir este trabajo final sobre los sueà ±os y los ensueà ±os de los dos. Los sueà ±os dicen mucho sobre el mundo galdosiano; a travà ©s de los sueà ±os de Maximiliano y Mauricia, uno se puede entender mejor al mundo en que viven y tener una ligera sensacià ³n de lo que va a pasar mà ¡s adelante en la novela. Ver dentro de las subconciencias de los personajes revela mucho en pocas palabras. Analizarà © los significados posibles de los sueà ±os y hablar de las causas para que sueà ±an lo que sueà ±an Maximiliano y Mauricia.  ¿Quà © es un sueà ±o? Yo lo veo cà ³mo un recreo para la mente. Durante la noche el cerebro se puede estirarse y reflexionar sobre los acontecimientos del dà ­a anterior. Benito Pà ©rez Galdà ³s nos enseà ±a que dentro de su libro Fortunata y Jacinta, el sueà ±o es un reflejo de un mundo que està ¡ debajo de la superficie humana, escondido. Es un reflejo de la subconciencia. Maximiliano Rubà ­n lo llama â€Å"la inspiracià ³n poà ©tica† (Galdà ³s, Parte IV, cap. V, sec. II) mientras que el narrador de la novela describe la subconciencia cà ³mo â€Å"el inconmensurable hueco de la mente humana† (Galdà ³s, Parte II, cap. VI, sec. IX). Los sueà ±os de Fortunata y Jacinta tienen una gran importancia por varias razones. Los sueà ±os representan las manifestaciones mà ¡s fuerte del inconsciente en la novela. Lo que no està ¡ muy claro es lo que pasa dentro del inconsciente de un personaje. Podrà ­a ser que el sueà ±o es un recurso de la psique para ponderar los deseos reprimidos durante la vigilia; a lo mejor el sueà ±o intenta resolver problemas no resueltos del pasado (â€Å"La Voz Del Anima† 501). De todas maneras, està ¡ bien ejempli... ...rifà ©rico de Mauricia. Con respecto a los sueà ±os, Galdà ³s quiere proveer toda la informacià ³n necesaria del sueà ±o, mientras asegurar que el lector esta al tanto con los tejemanejes del entorno. Los personajes mà ¡s afectados por los sueà ±os son los personajes mà ¡s desesperados (Ribbans). Estos personajes, incluyendo a Maximiliano y Mauricia, son los mà ¡s afectados porque las conexiones entre sus conciencias y sus subconciencias son muy abiertas y activas. Para ellos, es fà ¡cil dejar que un sueà ±o infecta la vigilia y altera la realidad. La diversidad en el estilo de narrar y la mucha informacià ³n suplementaria proveà ­do para entender a los sueà ±os, el lector puede investigar e interpretar el mundo galdosiano de esta novela en muchà ­simas maneras distintas. Debido a la imaginacià ³n inmensa de Galdà ³s y sus personajes, los sueà ±os de Fortunata y Jacinta son divertidos e informativos.

Thursday, January 16, 2020

Argument Against Video Games

English 102 12 March, 2013 Argue in support of or against the statement that video games have â€Å"a redeeming social value. † Do violent video games have â€Å"a redeeming social value? † You could get many different answers to this question depending on who you ask. Is there any good that can come from video games? What harm can come to people and society from video games? Is modern culture being affected either negatively or positively by today’s video games and those that play them?Are young, impressionable, people affected by playing video games for hours and hours during their impressionable, developmental years? These are a few of the questions I will attempt to answer as I argue that video games are playing a big role in the downfall of modern society. It is now the law of the United States that video games are art. †It is now the law of the United States that video games are a creative, intellectual, emotional form of expression and engagement, as fundamentally human as any other† (Schiesel, NY Times, 2011, p. 1). Like the protected books, plays and movies that preceded them, video games communicate ideas – and even social messages – through many familiar literary devices (such as characters, dialogue, plot, and music) and through features distinctive to the medium (such as the player’s interaction with the virtual world),† Justice Antonin Scalia wrote for the Supreme Court, in a case that arose from a California effort to ban the sale of violent video games to minors. â€Å"That suffices to confer First Amendment protection† (Schiesel, NY Times, 2011, p. 2). And now video games – as vulgar, crude, disgusting and thoroughly unredeeming as they often may be – have finally been fully recognized as a worthy element of our culture† (Schiesel, NY Times, 2011, p. 1). â€Å"There is statistically significant evidence from the studies within the fields of psychology and so ciology to indicate that violent video games have a negative impact on a child’s behavioral development as he or she matures into adulthood. These studies approach the issue from a variety of perspectives, some analyzing the effects of video game usage on academic achievement and others that focus on usage’s effects on violent tendencies.Regardless of how these effects are measured, evidence is accumulating in favor of the position that they are not good for childhood development. Short of recommending alternatives or ways of preventing the kind of excessive video game use targeted in these studies as adverse, what is conclusively known is the prevalence and results of violent video games. Nevertheless, there are valid objections and concerns about these conclusions that shall be addressed in turn; none of these counterarguments or critiques of the research literature hold much weight.The arguments from scientific findings can be supplemented with academic philosophy, specifically in the area of ethical philosophy where some argue a non-distinction in moral terms between killing an imaginary character and killing an actual person. From this broad base of studies and research into the effects of violent video games on maturing children, it is conclusive that the negative effects of violent video game usage far outweigh any alleged positive effects† (Meyer, Yahoo! Voices, 2011, p. 1).Modern culture is being affected negatively by today’s violent video games and those that play them. The people that have played these games and then gone out to commit violent acts have affected society in a very negative way. The impressionable, mentally disturbed, people that cannot distinguish between killing an imaginary character and killing an actual person have committed terrible acts of violence more often in recent years. When these young people are in their maturing years their minds are conditioned in a very negative way by playing violent vide o games.One cannot help but think that these people may not have done these violent things if they had never played the violent video games. â€Å"Whether you play video games on a portable unit, a television or the internet, excessive gaming can affect your personal and profession life. Video game addiction can be as problematic as gambling and affects players as young as eight years old, notes Kevin Baker, director of Smith and Jones Addiction Consultants, in an article for Brigham Young University’s NewsNet. Be aware of the effects of a video game compulsion to keep the hobby in check† (Drea, Livestrong. com, 2013. p. 1).If you spend all of your free time playing video games and skip meals or lose sleep because of your excessive game play, a video game addiction can negatively impact your health. â€Å"The Mayo Clinic notes that children who spend more than two hours a day in front of a television or video games in lieu of participating in physical activity may suf fer from childhood obesity. In addition, the University of Texas at Dallas notes that the addiction can lead to such medical issues as backaches, headaches, eyestrain and carpal tunnel syndrome – pain and numbness that you may feel in your wrist, hands, shoulders and elbows† (Drea, Livestrong. om, 2013. p. 1). Relationships with friends and family members may suffer if you’re spending more time gaming than you are talking to or going out with loved ones. â€Å"The On-Line Gamers Anonymous website notes that gaming may be negatively affecting your life if you only want to talk about video games, lie to cover up the amount of time you spend playing, forgo intimacy with your spouse in lieu of gaming or argue with loved ones over your excessive gaming† (Drea, Livestrong. com, 2013. p. 1).Video games that feature violent actions and scenarios may lead addicted players to be desensitized to the violence. â€Å"Richard Gallagher, director of the NYU Child Study Center’s Parenting Institute, states that players who become engrossed in first-person shooter-style video games, for example, may adopt a detached view of society or develop aggressive thoughts and tendencies† (Drea, Livestrong. com, 2013. p. 1). There are a few positive video games. Educational video games and video games that help to keep the mind or memory sharp are certainly excellent tools.Using video games as flight simulators for our pilots and soldiers are also very helpful and educational. The people that use educational video games are not the people that are going out and shooting up schools full of little children. There is no way that a young person, whose brain is still developing, can become a better member of society by playing violent video games for hours and hours every day. The negatives far outweigh the positives when these violent video games are played. The impressionable young people are fooled into thinking that these video games are, in some w ay, real life.The weak minded, young, impressionable, people that play these games can be very easily conditioned to become more violent members of society. No one ever played an educational video game and then went out and shot up a school. There have been people that played violent video games in excess and went out and did just that afterward. Nothing good can come from playing violent video games for hours and hours every day. Violent video games are a big part of the downfall of modern society. Violent video games have no redeeming social value.

Wednesday, January 8, 2020

John Steinbeck s Of Mice And Men - 1485 Words

The Connectivity of Death Death is inevitable. However, death arrives to people at different stages of their lives. Death is one thing that all people have in common; even books are connected because of the different deaths occurring in them. In S.E. Hinton’s The Outsiders, there are three major deaths occurring in the novel: Bob, Johnny, and Dally. Similarly, in John Steinbeck’s Of Mice and Men, there are also three major deaths: Candy’s dog, Curley’s wife, and Lennie. The Outsiders is a story depicting the life of Ponyboy Curtis, who is struggling to find his place in the world while battling the rival group, the Socs. Of Mice and Men is a story of two migrant workers, George and Lennie, who are bound together and share the dream of†¦show more content†¦Ã¢â‚¬Å"I had to. They were drowning you, Pony. They might have killed you. And they had a blade...they were gonna beat me up†¦Ã¢â‚¬  (pg. 57 Outsiders) Johnny and Ponyboy flee from town after Johnny commits murder, leading to Johnny’s. Johnny and Ponyboy hide in an abandoned church in Windrixville for 5 days, entertaining themselves by playing poker, reading, and smoking. When Dally finally arrives, Johnny declares that he is ready to turn himself in to the police. Naturally, this shocks Dally, but on their drive back to the abandoned church, they see that it’s on fire. Even worse, some children were trapped inside of the church, unable to escape. Immediately, Johnny and Ponyboy dash in, run through flames, and throw the kids out of the church. However, Ponyboy got caught on fire and Johnny had a piece of timber crash upon his back. This causes Johnny to be in critical condition in the hospital and be disabled for the rest of his life. Johnny dies from his wounds from the fire at the end of the novel. Similarly, Lennie’s death was also caused by his own actions. He is a mentally disabled character from Of Mice and Men, who holds onto his dream of owning and being able to tend his rabbits. When Curley’s wife begins to scream after Lennie pulls on her hair too tightly, Lennie begins to shake her, ultimately breaking her neck. Lennie didn’t mean any